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<rss version="2.0"><channel><title>SpeedHack Blog</title><link>http://www.speedhack.allegro.cc/blog/view/</link><description>A live look at what the SpeedHackers are up to.</description><language>en-us</language><pubDate>Fri, 29 Jul 2011 16:20:37 +0000</pubDate><lastBuildDate>Thu, 17 May 2012 03:48:52 +0000</lastBuildDate><item><title>Downloading your games</title><link>http://www.speedhack.allegro.cc/blog/post/10985</link><comments>http://www.speedhack.allegro.cc/blog/post/10985</comments><description><![CDATA[<div class="mockup v2"><p>I have just got my new router and I am downloading the games :D I shall test them out later on tonight and submit my votes. I can't wait to test these games out :D.</p><p>On a side note, I have my new computer :D Now I can play games with sound and make them too.
</p></div>]]></description><pubDate>Fri, 29 Jul 2011 16:20:37 +0000</pubDate><author>Desmond Taylor</author></item><item><title>Compiling the game</title><link>http://www.speedhack.allegro.cc/blog/post/10984</link><comments>http://www.speedhack.allegro.cc/blog/post/10984</comments><description><![CDATA[<div class="mockup v2"><p>I've been alerted that when compiled with MSVC my entry might not work correctly on Windows.<br />Dario ff has been kind enough compile it with mingw for me, so a binary is available here: (This is the submitted code that has been compiled)<br /><a href="http://www.allegro.cc/files/attachment/604515">http://www.allegro.cc/files/attachment/604515</a></p><p>Also, I think there's a chance my winreadme.txt is not up to date with me regaulr readme.txt, but it is only license <b>...</b></p></div>]]></description><pubDate>Mon, 25 Jul 2011 16:25:42 +0000</pubDate><author>Slartibartfast</author></item><item><title>if I thought it wouldn't get worse</title><link>http://www.speedhack.allegro.cc/blog/post/10983</link><comments>http://www.speedhack.allegro.cc/blog/post/10983</comments><description><![CDATA[<div class="mockup v2"><p>Im now single had to get a new place and have no internet at my new place yet. Should get the net by Thursday the latest
</p></div>]]></description><pubDate>Mon, 25 Jul 2011 15:45:35 +0000</pubDate><author>Desmond Taylor</author></item><item><title>Postmortem</title><link>http://www.speedhack.allegro.cc/blog/post/10982</link><comments>http://www.speedhack.allegro.cc/blog/post/10982</comments><description><![CDATA[<div class="mockup v2"><p>Overall, I'll label this SpeedHack a success.</p><p>On top of time constraints, it has been a few years since I've used C++, so I was a little rusty. I use C# most of the time now, so it was mostly an issue of remembering how archaic C++ is ;). I haven't had to do my own memory management in ages, but I don't think I have any glaring memory leaks. Oh, and the bass-ackward header file system bit me a few times - I'm used to just updating my implementation as I see fit <b>...</b></p></div>]]></description><pubDate>Mon, 25 Jul 2011 14:00:13 +0000</pubDate><author>BAF</author></item><item><title>Oh Well</title><link>http://www.speedhack.allegro.cc/blog/post/10981</link><comments>http://www.speedhack.allegro.cc/blog/post/10981</comments><description><![CDATA[<div class="mockup v2"><p>Well, I didn't get very far into implementing my idea before I was pulled away from coding. </p><p>My idea was essentially going to be a (slightly) modified version of the dice game '10 Thousand', except it was going to use colours instead of dice. I'm not sure how I would be able to incorporate the 'Laziness' rule... I was thinking if the computer player got too far ahead then it would begin making terrible decisions... For the 'Brainwashing Propaganda' I had planned <b>...</b></p></div>]]></description><pubDate>Mon, 25 Jul 2011 12:28:19 +0000</pubDate><author>Samuel Henderson</author></item><item><title>Uploaded!</title><link>http://www.speedhack.allegro.cc/blog/post/10980</link><comments>http://www.speedhack.allegro.cc/blog/post/10980</comments><description><![CDATA[<div class="mockup v2"><p>Well this year was tough.  I had almost no time due to other commitments.  I'd never used Allegro 5 before, and my C++ was rusty as all get out.  But I made something that meets the rules, though it's not the most playable.  :)</p><p>Check out &quot;Zombies Love You&quot; and let me know what you think! :)
</p></div>]]></description><pubDate>Mon, 25 Jul 2011 11:59:45 +0000</pubDate><author>Michael Jensen</author></item><item><title>Krakka-BOOM</title><link>http://www.speedhack.allegro.cc/blog/post/10979</link><comments>http://www.speedhack.allegro.cc/blog/post/10979</comments><description><![CDATA[<div class="mockup v2"><p>With less than 20 minutes on the clock, I decided to invoke The Act of Chameleon. I am invoking the Act of Chameleon to replace &quot;Laziness&quot; with &quot;Krakka-BOOM&quot;.
</p></div>]]></description><pubDate>Mon, 25 Jul 2011 11:44:15 +0000</pubDate><author>Fishcake</author></item><item><title>with only 20 minutes remaining....</title><link>http://www.speedhack.allegro.cc/blog/post/10978</link><comments>http://www.speedhack.allegro.cc/blog/post/10978</comments><description><![CDATA[<div class="mockup v2"><p>Just submitted a newer version.  Man, I tweaked this thing to the very end!</p><p>I hope you guys enjoy! ;)
</p></div>]]></description><pubDate>Mon, 25 Jul 2011 11:41:51 +0000</pubDate><author>Mark Oates</author></item><item><title>Finished!</title><link>http://www.speedhack.allegro.cc/blog/post/10977</link><comments>http://www.speedhack.allegro.cc/blog/post/10977</comments><description><![CDATA[<div class="mockup v2"><p>Finally finished this hideous game, with 28 minutes to spare!<br />Successfully compiled in Linux, though couldn't run it. I suspect it's my VM acting up.</p><p>Speedhack: CHECK
</p></div>]]></description><pubDate>Mon, 25 Jul 2011 11:31:26 +0000</pubDate><author>Lars Lindqvist</author></item><item><title>Bowing out gracefully</title><link>http://www.speedhack.allegro.cc/blog/post/10976</link><comments>http://www.speedhack.allegro.cc/blog/post/10976</comments><description><![CDATA[<div class="mockup v2"><p>Well, for the second time my weekend is occupied with family matters so I will not be able to finish. Hopefully next time will be different.<br />Cheers!
</p></div>]]></description><pubDate>Mon, 25 Jul 2011 11:12:31 +0000</pubDate><author>fissionchips</author></item><item><title>I am done~!</title><link>http://www.speedhack.allegro.cc/blog/post/10975</link><comments>http://www.speedhack.allegro.cc/blog/post/10975</comments><description><![CDATA[<div class="mockup v2"><p>Started here:<br />&lt;alledos&gt; Speedhack ends in 1 hour and 57 minutes.</p><p>Finished here:<br />&lt;alledos&gt; Speedhack ends in 54 minutes and 37 seconds.</p><p>An hour to make a game! Awesome planning is crucial!<br />Anyways, my game features scores, getting easier / heavier as it goes, propaganda bits, it DEFINATELY washes brains out of skulls and i even managed to pull off some voice recorded sound effects and composed music :)
</p></div>]]></description><pubDate>Mon, 25 Jul 2011 11:08:40 +0000</pubDate><author>charnooh</author></item><item><title>I stink</title><link>http://www.speedhack.allegro.cc/blog/post/10974</link><comments>http://www.speedhack.allegro.cc/blog/post/10974</comments><description><![CDATA[<div class="mockup v2"><p>So what happened... I chopped off half of the code, and then the usual development stuff. Bugs, things you hadn't thought out etc. First time I ran into buffer overflow bug (that didn't crash my program :-X ). Fixed it immediately thanks to dbg 8-)<br />Spend two hours last night trying to compile on windows. (Oh, my god, I can't even compile a program!) Then I decided to work on the font file which didn't work !@^&amp;@#<br />I didn't shower last night. And I don't <b>...</b></p></div>]]></description><pubDate>Mon, 25 Jul 2011 11:08:34 +0000</pubDate><author>weapon_S</author></item><item><title>Done</title><link>http://www.speedhack.allegro.cc/blog/post/10973</link><comments>http://www.speedhack.allegro.cc/blog/post/10973</comments><description><![CDATA[<div class="mockup v2"><p>My entry is up now, too! To entice you to play it, here is a screenshot of the title. I made it with Gimp. You can, as well: just go to File &gt; Create &gt; Logos &gt; Neon...</p><p>I'm looking forward to playing everyone else's entries.
</p></div>]]></description><pubDate>Mon, 25 Jul 2011 10:56:20 +0000</pubDate><author>Peter Wang</author></item><item><title>Chameleoned!</title><link>http://www.speedhack.allegro.cc/blog/post/10972</link><comments>http://www.speedhack.allegro.cc/blog/post/10972</comments><description><![CDATA[<div class="mockup v2"><p>After 0.5h of work i have a game ready, time to add some tunes and I'm done!</p><p>I used the chameleon wildcard bonus rule to swap &quot;Colour symbolism&quot; with something i might have implemented, and here I go with &quot;Oral sound effects&quot;. See you soon!
</p></div>]]></description><pubDate>Mon, 25 Jul 2011 10:47:44 +0000</pubDate><author>charnooh</author></item><item><title>Just started!</title><link>http://www.speedhack.allegro.cc/blog/post/10971</link><comments>http://www.speedhack.allegro.cc/blog/post/10971</comments><description><![CDATA[<div class="mockup v2"><p>Uhm... I'm so late, but I still can make it. Can't decide on chameleon thingie yet.</p><p>Wish me luck!
</p></div>]]></description><pubDate>Mon, 25 Jul 2011 10:13:03 +0000</pubDate><author>charnooh</author></item><item><title>In-Game</title><link>http://www.speedhack.allegro.cc/blog/post/10970</link><comments>http://www.speedhack.allegro.cc/blog/post/10970</comments><description><![CDATA[<div class="mockup v2"><p>Here, have a finished in-game screenshot. :)</p><p>And an announcement thread:<br /><a href="http://www.allegro.cc/forums/thread/607918">http://www.allegro.cc/forums/thread/607918</a> :)
</p></div>]]></description><pubDate>Mon, 25 Jul 2011 09:04:20 +0000</pubDate><author>Bruce Perry</author></item><item><title>Finished!</title><link>http://www.speedhack.allegro.cc/blog/post/10969</link><comments>http://www.speedhack.allegro.cc/blog/post/10969</comments><description><![CDATA[<div class="mockup v2"><p>Submitted through the site, and also available here:</p><p>For Windows users:<br /><a href="http://bdavis.strangesoft.net/sh2011-entheh-win.zip">http://bdavis.strangesoft.net/sh2011-entheh-win.zip</a></p><p>For everyone else:<br /><a href="http://bdavis.strangesoft.net/sh2011-entheh.zip">http://bdavis.strangesoft.net/sh2011-entheh.zip</a></p><p>No one was around to test in Linux or with MSVC for me, and I need sleep! So I hope it's OK.</p><p>Hope everyone enjoys it! I <b>...</b></p></div>]]></description><pubDate>Mon, 25 Jul 2011 08:36:44 +0000</pubDate><author>Bruce Perry</author></item><item><title>Done</title><link>http://www.speedhack.allegro.cc/blog/post/10968</link><comments>http://www.speedhack.allegro.cc/blog/post/10968</comments><description><![CDATA[<div class="mockup v2"><p>It's 3:44 AM local time and I submitted my entry. I got it to compile on Linux (gcc 4.5.2) and on Windows (mingw 4.4) so that should be good. I'm too tired to make Windows binaries right now, but I'll get on it later. The game has an annoying enet dependency (no Windows binaries on the internets), but it shouldn't be too bad.</p><p>Hopefully I didn't forget anything in my zip file :/.
</p></div>]]></description><pubDate>Mon, 25 Jul 2011 07:46:40 +0000</pubDate><author>SiegeLord</author></item><item><title>Compiling</title><link>http://www.speedhack.allegro.cc/blog/post/10967</link><comments>http://www.speedhack.allegro.cc/blog/post/10967</comments><description><![CDATA[<div class="mockup v2"><p>Anyone wanna give me some peace of mind and confirm my entry compiles?
</p></div>]]></description><pubDate>Mon, 25 Jul 2011 07:44:26 +0000</pubDate><author>titonbrujah</author></item><item><title>Home-stretch</title><link>http://www.speedhack.allegro.cc/blog/post/10966</link><comments>http://www.speedhack.allegro.cc/blog/post/10966</comments><description><![CDATA[<div class="mockup v2"><p>Pretty much done, just need to confirm that it compiles on Linux.</p><p>Added a massive GUI:
</p></div>]]></description><pubDate>Mon, 25 Jul 2011 07:21:13 +0000</pubDate><author>Lars Lindqvist</author></item></channel></rss>

