<?xml version="1.0"?>
<rss version="2.0"><channel><title>Bruce Perry's Blog</title><link>http://www.speedhack.allegro.cc/blog/view/270</link><description>A live look at what the SpeedHackers are up to.</description><language>en-us</language><pubDate>Mon, 29 Jun 2015 07:25:12 +0000</pubDate><lastBuildDate>Sat, 25 Apr 2026 04:20:42 +0000</lastBuildDate><item><title>The Human CPU Experiment</title><link>http://www.speedhack.allegro.cc/blog/post/11130</link><comments>http://www.speedhack.allegro.cc/blog/post/11130</comments><description><![CDATA[<div class="mockup v2"><p>The full zip, including executables, DLLs, screenshots and a git repository, is here:</p><p><a href="http://bdavis.strangesoft.net/HumanCPU.zip">http://bdavis.strangesoft.net/HumanCPU.zip</a></p><p>Also, here's the title screen.</p><p>Announcement thread: <a href="https://www.allegro.cc/forums/thread/615497">https://www.allegro.cc/forums/thread/615497</a></p><p>It's been fun!
</p></div>]]></description><pubDate>Mon, 29 Jun 2015 07:25:12 +0000</pubDate><author>Bruce Perry</author></item><item><title>Finished!</title><link>http://www.speedhack.allegro.cc/blog/post/11129</link><comments>http://www.speedhack.allegro.cc/blog/post/11129</comments><description><![CDATA[<div class="mockup v2"><p>The source is uploaded!</p><p>I have a larger zip with binaries, screenshots and a git repository too which the site hasn't accepted yet. I assume it's too big even though it's under the stated 10 MB. Working on it ...</p><p>Here's a screenshot of the finished game (o_o).
</p></div>]]></description><pubDate>Mon, 29 Jun 2015 07:13:24 +0000</pubDate><author>Bruce Perry</author></item><item><title>Bawwwwwwwwwwwwwwwwww</title><link>http://www.speedhack.allegro.cc/blog/post/11116</link><comments>http://www.speedhack.allegro.cc/blog/post/11116</comments><description><![CDATA[<div class="mockup v2"><p>I'm now synthesising some annoying sounds. It sounds remarkably like when those old BBC computers used to crash. That might be because that's what I was going for, of course.</p><p>We also now have difficulty progression, time restrictions and a game end condition, and with all those things, I think the gameplay has worked out rather well.</p><p>So, still to do:<br />- Scoring<br />- Think of a name!
</p></div>]]></description><pubDate>Sun, 28 Jun 2015 20:40:15 +0000</pubDate><author>Bruce Perry</author></item><item><title>Gameplay progress</title><link>http://www.speedhack.allegro.cc/blog/post/11102</link><comments>http://www.speedhack.allegro.cc/blog/post/11102</comments><description><![CDATA[<div class="mockup v2"><p>Now implemented:<br />- Core game</p><p>Still to do:<br />- Difficulty progression<br />- Annoying sounds<br />- Scoring<br />- Game end condition<br />- Think of a name!</p><p>I can see it becoming a bit tight. But now, sleep.
</p></div>]]></description><pubDate>Sun, 28 Jun 2015 03:14:46 +0000</pubDate><author>Bruce Perry</author></item><item><title>Here's a derivation I did earlier</title><link>http://www.speedhack.allegro.cc/blog/post/11096</link><comments>http://www.speedhack.allegro.cc/blog/post/11096</comments><description><![CDATA[<div class="mockup v2"><p>In this derivation, I was trying to derive C given B (with A and the hyperboloid fixed) so that I could project points from the Poincare ball, here represented as a line, on to the hyperboloid. The equations I needed were on Wikipedia, but were failing me.</p><p>I should have known better than to doubt the accuracy of Wikipedia, right? My problem was that my point B was outside the bounds of the Poincare ball. I was ending up with my point C below the horizontal axis. <b>...</b></p></div>]]></description><pubDate>Sat, 27 Jun 2015 22:32:17 +0000</pubDate><author>Bruce Perry</author></item><item><title>A little more about hyperbolic space</title><link>http://www.speedhack.allegro.cc/blog/post/11095</link><comments>http://www.speedhack.allegro.cc/blog/post/11095</comments><description><![CDATA[<div class="mockup v2"><p>Two posts ago, I was testing what happened if all the letters went off perpendicular to the screen-shaped rectangle they started in. When they finally traced out circular arcs which approached the surface of the bounding sphere (the Poincare ball) at right angles, creating that apple core shape, I knew I'd got it right.</p><p>In the final effect, the camera is placed in the middle of the ball so that you can't really tell it's a ball, as with a sky box.
</p></div>]]></description><pubDate>Sat, 27 Jun 2015 20:47:21 +0000</pubDate><author>Bruce Perry</author></item><item><title>Explosion in hyperbolic space!</title><link>http://www.speedhack.allegro.cc/blog/post/11094</link><comments>http://www.speedhack.allegro.cc/blog/post/11094</comments><description><![CDATA[<div class="mockup v2"><p>There! Finally built and tuned the effect on top of all the maths. This explosion does not obey the normal laws of physics.</p><p>2D hyperbolic space is the opposite of what happens on the surface of a sphere. Instead of a tessellating pattern of hexagons having to be broken up with pentagons like on a football, it has to be broken up with heptagons. In 3D hyperbolic space, it could be dodecahedra instead of cubes. What you will see watching this explosion is that <b>...</b></p></div>]]></description><pubDate>Sat, 27 Jun 2015 20:35:49 +0000</pubDate><author>Bruce Perry</author></item><item><title>High-Risk SpeedHack</title><link>http://www.speedhack.allegro.cc/blog/post/11090</link><comments>http://www.speedhack.allegro.cc/blog/post/11090</comments><description><![CDATA[<div class="mockup v2"><p>After sleeping from 6 till 12 and struggling with maths from 2 till now, I cannot tell you how relieved I am to see this shape. It means my particle system's hideous equivalent of your particle system's &quot;pos += vel;&quot; is finally behaving itself.</p><p>Well, this is one of the points of SpeedHack, isn't it - doing something new? I think this is the newest thing I've ever done in a SpeedHack. (That bears repeating. &quot;I think this is the newest thing I've ever <b>...</b></p></div>]]></description><pubDate>Sat, 27 Jun 2015 18:41:06 +0000</pubDate><author>Bruce Perry</author></item><item><title>It's not meant to be curved!</title><link>http://www.speedhack.allegro.cc/blog/post/11080</link><comments>http://www.speedhack.allegro.cc/blog/post/11080</comments><description><![CDATA[<div class="mockup v2"><p>I pixelled my approximate idea of what all those retro 8x8 fonts <i>should</i> have been. Then I made a shader and did some stuff to make it look all scanliney.</p><p>And then, I tried to flout the laws of physics while simultaneously learning a whole new branch of maths from Wikipedia. Honestly I'm surprised it didn't just explode on me, but I really wasn't going for the old-CRT-style curvature you can see here. I'm categorically perplexed as to how that <b>...</b></p></div>]]></description><pubDate>Sat, 27 Jun 2015 03:47:50 +0000</pubDate><author>Bruce Perry</author></item><item><title>I have a 'bit' of an idea</title><link>http://www.speedhack.allegro.cc/blog/post/11068</link><comments>http://www.speedhack.allegro.cc/blog/post/11068</comments><description><![CDATA[<div class="mockup v2"><p>This is where my megalomaniac, narcissistic delusions of fame become a problem, because I would like to say 'See what I did there?' but you won't until I've made my game (perhaps not even then depending on how the design evolves) and it's not as if anyone will actually go back through my blog posts at that time.
</p></div>]]></description><pubDate>Fri, 26 Jun 2015 16:38:18 +0000</pubDate><author>Bruce Perry</author></item></channel></rss>
