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<rss version="2.0"><channel><title>Edgar Reynaldo's Blog</title><link>http://www.speedhack.allegro.cc/blog/view/8592</link><description>A live look at what the SpeedHackers are up to.</description><language>en-us</language><pubDate>Mon, 29 Jun 2015 11:46:13 +0000</pubDate><lastBuildDate>Mon, 20 Apr 2026 00:41:17 +0000</lastBuildDate><item><title>Entry uploaded</title><link>http://www.speedhack.allegro.cc/blog/post/11140</link><comments>http://www.speedhack.allegro.cc/blog/post/11140</comments><description><![CDATA[<div class="mockup v2"><p>Well that's it I submitted my entry. 15 minutes to spare. ;)
</p></div>]]></description><pubDate>Mon, 29 Jun 2015 11:46:13 +0000</pubDate><author>Edgar Reynaldo</author></item><item><title>Obnoxious sounds added in</title><link>http://www.speedhack.allegro.cc/blog/post/11138</link><comments>http://www.speedhack.allegro.cc/blog/post/11138</comments><description><![CDATA[<div class="mockup v2"><p>I found the time to make my aliens make awful noises and wander around aimlessly. I will be submitting my entry now.
</p></div>]]></description><pubDate>Mon, 29 Jun 2015 11:21:15 +0000</pubDate><author>Edgar Reynaldo</author></item><item><title>Got Some Aliens Walking Around</title><link>http://www.speedhack.allegro.cc/blog/post/11136</link><comments>http://www.speedhack.allegro.cc/blog/post/11136</comments><description><![CDATA[<div class="mockup v2"><p>Well it looks like this is as far as I will get. Only just under two hours left and not much time to implement anything.</p><p>Would like to keep working on this for a while, as it seems to show promise for gameplay once I get far enough along.</p><p>Worked on my entry about 29 hours total but I'm still missing some features and it's not really finished. Had trouble with finding good assets like a tractor and Blender decided not to work so I don't have a main player <b>...</b></p></div>]]></description><pubDate>Mon, 29 Jun 2015 10:25:35 +0000</pubDate><author>Edgar Reynaldo</author></item><item><title>Tile map up and running</title><link>http://www.speedhack.allegro.cc/blog/post/11126</link><comments>http://www.speedhack.allegro.cc/blog/post/11126</comments><description><![CDATA[<div class="mockup v2"><p>I spent the better part of today implementing a layered tile map, but I finally have some screen action to share. Now I need to implement a player and enemies and have them interact with the map.
</p></div>]]></description><pubDate>Mon, 29 Jun 2015 04:21:20 +0000</pubDate><author>Edgar Reynaldo</author></item><item><title>Will continue tomorrow</title><link>http://www.speedhack.allegro.cc/blog/post/11107</link><comments>http://www.speedhack.allegro.cc/blog/post/11107</comments><description><![CDATA[<div class="mockup v2"><p>Well I've managed to get a credits screen mostly working. Yes I know I'm writing the game backwards, but I still hope to have some kind of gameplay by tomorrow. Gotta call it quits for today though. I'm beat.
</p></div>]]></description><pubDate>Sun, 28 Jun 2015 08:05:21 +0000</pubDate><author>Edgar Reynaldo</author></item><item><title>Getting somewhere?</title><link>http://www.speedhack.allegro.cc/blog/post/11103</link><comments>http://www.speedhack.allegro.cc/blog/post/11103</comments><description><![CDATA[<div class="mockup v2"><p>The bad news is I've spent most of today putting together a state machine. The good news is it's complete and I have a splash screen that fades in and an exit screen that fades out. Not much to see yet, but it should go much faster now that's up and running. Still need particle effects, text interaction, but I have something to take care of as well as some super obnoxious sounds. Stay tuned for more updates!
</p></div>]]></description><pubDate>Sun, 28 Jun 2015 04:08:32 +0000</pubDate><author>Edgar Reynaldo</author></item><item><title>Just got time to get down to work</title><link>http://www.speedhack.allegro.cc/blog/post/11074</link><comments>http://www.speedhack.allegro.cc/blog/post/11074</comments><description><![CDATA[<div class="mockup v2"><p>My initial basic idea is farming crops and writing your own almanac that decides the weather for the year. Perhaps rain and noisy aliens will be involved. We shall see.
</p></div>]]></description><pubDate>Fri, 26 Jun 2015 21:53:32 +0000</pubDate><author>Edgar Reynaldo</author></item></channel></rss>
