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<rss version="2.0"><channel><title>amarillion's Blog</title><link>http://www.speedhack.allegro.cc/blog/view/940</link><description>A live look at what the SpeedHackers are up to.</description><language>en-us</language><pubDate>Sun, 28 Jun 2015 21:02:41 +0000</pubDate><lastBuildDate>Tue, 28 Apr 2026 18:08:25 +0000</lastBuildDate><item><title>Storytelling</title><link>http://www.speedhack.allegro.cc/blog/post/11119</link><comments>http://www.speedhack.allegro.cc/blog/post/11119</comments><description><![CDATA[<div class="mockup v2"><p>It was clear from the start that the dialog tree needed to be in a config file. It started off simple but it quickly grew into a pretty advanced interpreter with nested if/else statements. I resisted the temptation to add boolean operators.</p><p>But the great thing was that this allowed Max to spend a lot of time writing storylines. Usually when we do these competitions she starts idly designing some placeholder graphics without a clear idea what the game is going to <b>...</b></p></div>]]></description><pubDate>Sun, 28 Jun 2015 21:02:41 +0000</pubDate><author>amarillion</author></item><item><title>Presenting B.U.N.</title><link>http://www.speedhack.allegro.cc/blog/post/11118</link><comments>http://www.speedhack.allegro.cc/blog/post/11118</comments><description><![CDATA[<div class="mockup v2"><p>I haven't got much more time anyway, because work will come back in full force on Monday and I need to get some rest.</p><p>One of the last remaining tasks for us was to pick a name. Too tired to put much thought in this, so we went with the first thing that came up. So the game is now called B.U.N.</p><p>I hope it's not too difficult. I have play tested it so much that I know the puzzle inside out. But how is it going to play out? Is the puzzle too easy or too hard? Is <b>...</b></p></div>]]></description><pubDate>Sun, 28 Jun 2015 21:01:12 +0000</pubDate><author>amarillion</author></item><item><title>Polishing</title><link>http://www.speedhack.allegro.cc/blog/post/11110</link><comments>http://www.speedhack.allegro.cc/blog/post/11110</comments><description><![CDATA[<div class="mockup v2"><p>This is going well. It's pretty much finished.</p><p>There were a few dead ends in the dialog tree, which we've hopefully ironed out by now.</p><p>Now going to write a README.txt
</p></div>]]></description><pubDate>Sun, 28 Jun 2015 15:39:03 +0000</pubDate><author>amarillion</author></item><item><title>End of Day 2 - all rules in!</title><link>http://www.speedhack.allegro.cc/blog/post/11097</link><comments>http://www.speedhack.allegro.cc/blog/post/11097</comments><description><![CDATA[<div class="mockup v2"><p>Due to work, C++ getting rusty, and because this is my first inroad with allegro 5, I felt we needed to severely limit the scope of this project.</p><p>So the screenshot is not much to look at, and I'm afraid it will pretty much stay like that. We're going for a text-based puzzle game, based on navigating a dialog tree.</p><p>In spite of that, or actually because of that, we've got a pretty playable game already. And ALL the rules are in. I don't think I've ever done a <b>...</b></p></div>]]></description><pubDate>Sat, 27 Jun 2015 22:48:12 +0000</pubDate><author>amarillion</author></item><item><title>Firsts</title><link>http://www.speedhack.allegro.cc/blog/post/11076</link><comments>http://www.speedhack.allegro.cc/blog/post/11076</comments><description><![CDATA[<div class="mockup v2"><p>This is going to be my first speedhack using Allegro 5, so I can't rely much on previously written code.</p><p>I'm building up everything from scratch and haven't got much more than a simple engine at the moment.
</p></div>]]></description><pubDate>Fri, 26 Jun 2015 22:57:11 +0000</pubDate><author>amarillion</author></item><item><title>FP</title><link>http://www.speedhack.allegro.cc/blog/post/11069</link><comments>http://www.speedhack.allegro.cc/blog/post/11069</comments><description><![CDATA[<div class="mockup v2"><p>I wasn't even sure if I would have time this weekend, but it looks like I'll have a bit of time at least, enough for a half-baked entry.</p><p>I'll be working with Max again as usual.</p><p>Finished work, got groceries, had dinner, had time to let the rules sink in. They're not bad, I've got some ideas. Going to have a chat with Max to see what we can do.
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