ID:    	2028
Name:	Timorg
Game:	Poisoned

1. Genre requirements - Survival
	You are poisoned. You need to escape the dungeon so that
you can get the antidote and survive


2.1 Technical requirements - Make it a Classic


	A. This game is in 320x200 and has a maximum of 16 colours
on the screen. (I have less actually)
	C. I have also only used the cursor keys, space and enter,
meaning that I have also completed the 4 button joystick section.


2.2 Technical requirements - Randomness
	The levels in the dungeon are generated randomly.



3.1 Artistic requirements - Dichotomy
	As the poison flows up into your brain it makes your vision
go strange with all the colours you can see get all inverted

3.2. Artistic requirements -  World Map
	There is a diagram of the dungeon level you are on, this is
a map of the world as it relates to you at the time. As you climb
up levels it changes to match the level you are on.




4. Bonus rules - Act of IP
	I did not implement this rule.




How to build.
	To build this program compile all the bits togeather
and link them with allegro and you should be ok. Under windows
there is a rc file you can include under windows to get and
icon.


