Julian level editor Notes.
I'm really tired, so the notes aren't so coherent

No UNDO. However, before a Paste, the current state is saved to incase.map.

Whatever you create, play it thoroughly to see if it works

If you need any tiles, draw them in tiles.bmp. Nick - use anywhere in the left half. Steve, anywhere in the right half except the right margin. I'll use the top row if i feel the need. As usual Magenta = transparent.

Make sure the attributes for each tile are set right.

Bird - keeps swooping at Julian
Rat - runs blindly
Man - walks until platform runs out
Lion - runs and jumps at random
guard - sits on a wall, occasionally drops pan.
Rock - Picking this up gives 5 rocks to throw.

Must be only one of Julian
Timer - makes the level one where objexctve is to survive till the timer runs out.
Glasses - Julian must get the glasses before leaving.
Chequered tile is endpoint

I hope you can get used to using it. call me if you need help.

Eric
