ID# 1632
Author: Richard Phipps
Name: Dark Light Battles
Description: A turn based fantasy wargame for 1 or 2 players.

Rule implementation:

Speedhack Rules:

1. Genre Requirements

- Survival

The aim of the game is to survive by building your forces and killing your enemy.


2. Technical Requirements

- a. Maximum of 320x200 game resolution and maximum of 16 simultaneous colors.
- b. A palette of six “gray scale” colors.

a & b are complied with.

- Randomness

The whole map is randomly generated each game, making each game unique.


3. Artistic Requirements

- Dichotomy

The game is based around the opposing dark and light forces representing evil and good. While ironically making the units identical in all but their appearance.

- World Map

The game takes place on a single screen and thus is already a map of the world.


Compilation.
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I used Dev-C for this project and I have included the Dev-C project file and the automatically genetrated makefile.
The game uses no libs apart from allegro.

A pre-compiled version (using Allegro 4.1.18) can be found at:
http://www.reflectedgames.com/DarkLight_Battles.zip