
 Game Name: The Rocket Delivery
 Name: Tariq Walji
 
 Rules implementation:
        
        - Maximum of 320x200 game resolution and maximum of 16 simultaneous colors
                     The game runs at 320x200 and displays no more than 16 colours. 
                     What more can I say ? :P

        - Randomness
                     The pathways are generated randomly as well as the missile and
                     fuel item drops. On top of it, the background ships are also 
                     randomly generated although they hold no purpose.

        - Dichotomy
                     It does do the good guy/bad guy thing. You dont have any weapons
                     where as the bad guy at the top of the screen wants nothing
                     but to eliminate you. 

        - World Map
                     There is a map on the left side giving you an overview of the terrain. 
                     It also highlights what the screen sees in yellow.

 
 Compiling the game should be no problem as I've used simple C structures and variables
 and the rest basically is Allegro's magic. 

 Compiling under Linux:
                  gcc main.c -o main `allegro-config --libs`

 Compiling under Windows:
                  gcc main.c -o main.exe -lalleg

 Simple as that :)
