Castle Conquest

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Code and Art by Nunzio Hayslip
Thanks to TheDeath for some debugging help
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Written for SpeedHack 2005
Compiled against Allegro 4.2 beta 4 using MS VS.NET 2003

NOTE: I ran out of time, so I couldn't put everything in. Don't fret, there are plenty of bugs in lieu of the features I omitted. Some units seem to get stuck some times...

Controls: Left click anywhere to bring up a menu. Train units then send them off to battle.
Press ESC to Quit. When the game is over you need to quit manually :)

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Rules:

Survival: Your castle must survive. When it gets to 1 HP or lower its dead, you lose. 

Classic: Game is in 320x200 resolution with < 16 colors (I think I only used 7 :))

Randomness: Computer AI is random and attacks have random elements as well.

Dichotomy: You are the benevolent human and you must attack the evil computer.

World Map: This game has no concept of location. Its an abstract representation of man's plight against evil and the bugs that thwart him.
