=============GAME==============
|                             |
| Name of game: Get The Fruit |
|                             |
| How to play:                |
| It's fairly straight        |
| forward, just kill the      |
| enemies and collect the     |
| crates of fruit. Menus are  |
| controlled using select     |
| (right shift) and start     |
| (enter). In game the tank   |
| is moved using the arrows,  |
| space fires your cannon,    |
| left control fires a single |
| accurate shot and start     |
| will bring up the menu      |
| (if mouse input is enabled  |
| then the mouse aims, W and  |
| S will move you back and    |
| forth, mouse clicks will    |
| shoot and left shift and    |
| left control will activate  |
| your slow and speed         |
| abilities). In the in game  |
| menu you can access the     |
| slow and speed abilities.   |
| You must have some fruit    |
| energy though (it's the bar |
| on the bottom, getting      |
| fruit will fill it up).     |
| The top bar on the screen   |
| is your health bar, don't   |
| let it hit zero.            |
|                             |
| Note:                       |
| If the game doesn't run,    |
| edit the config file        |
| (config.cfg). The color     |
| depth can be -1, this will  |
| use your desktop color      |
| depth (recommended for      |
| windowed mode).             |
|                             |
===============================

=============User==============
| Allegro ID:            2256 |
| Nick:                 Razor |
| Name:             Ben Goska |
===============================

============Rules==============
|                             |
| Survival:                   |
| The player must survive     |
| through as many levels as   |
| they can.                   |
|                             |
| Make it a classic:          |
|    1. Game runs internally  |
|      at 160x120 (scaled to  |
|      640x480)               |
|    2. Only six greys are    |
|      used at a time         |
|    3. In the non-mouse      |
|      input mode only the    |
|      arrows, two attack     |
|      buttons, start, and    |
|      select are used        |
|                             |
| Randomness:                 |
| Levels are generated        |
| randomly, many small things |
| are also random like        |
| bullets.                    |
|                             |
| Dichotomy:                  |
| The two opposites fast and  |
| slow are implemented        |
| through a time manipulation |
| system.                     |
|                             |
| World Map:                  |
| Before each level a map is  |
| shown and the location      |
| where you are going to be   |
| is shown.                   |
|                             |
| Act Of IP:                  |
| Not used                    |
|                             |
===============================

A binary is available from: http://lincolnstreet.selfip.com/ben/downloads/gtf-bin.zip