Dark Light Battles!
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Speedhack 2005 Entry by Richard Phipps.
15th August 2005.


Description
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Dark Light Battles is a turn based fantasy wargame for 1 or 2 players.
There are two opposing sides, Light and Dark each of whom starts with 8 'units' of 4 types (soldier, knight, archer & mage). The aim of the game is to stay alive and kill all the enemy units.


Attacking
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You can attack enemy units within your attacking range or trees if you are next to them. If you kill a enemy or a tree that is immediately adjacent then your unit will move into that space. Note, trees can only be attacked if immediately adjacent.

Attacking an Enemy unit will either kill the enemy or not depending on your attack and their defence.


Units
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- You start off with 3 soldiers and these are the weakest units, they are weak on attack but have a good defence. Their main advantage is that they are the only units who can move 2 squares in one turn.
- Next you have 2 knights who are good all-rounders, good in defence and attack.
- You also have 2 archers. These have poor defence, but have a good ranged attack of 3 squares.
- Finally you have one mage who has a good defence and an excellent ranged attack of 3 squares.


Castles
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Castles are perhaps the most important part of the game. At the start of the game each side has one castle they are controlling (A dark or light castle) and approx. 8 neutral castles. If you move one of your units adjacent to a neutral or enemy castle you capture it and there is also a random chance of another unit for your side being created around the castle. This is the key to increasing the size of your army and so castles are strategically important!


Ending Turn
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The turn 'should' end automatically when you have moved all your units, but in case it doesn't you can click with the left mouse button on the bottom of the status bar and the turn will end. If you select a unit, you can finish it's turn by right clicking. Right clicking on a unselected unit will show the stats for that unit type.

Exiting the Game
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Press Escape ingame in a players turn to exit. Hold down Escape for some seconds in an AI turn and it should exit at the end of the AI turn.



Speedhack Rules:

1. Genre Requirements

- Survival

The aim of the game is to survive by building your forces and killing your enemy.


2. Technical Requirements

- a. Maximum of 320x200 game resolution and maximum of 16 simultaneous colors.
- b. A palette of six “gray scale” colors.

a & b are complied with.

- Randomness

The whole map is randomly generated each game, making each game unique.


3. Artistic Requirements

- Dichotomy

The game is based around the opposing dark and light forces representing evil and good. While ironically making the units identical in all but their appearance.

- World Map

The game takes place on a single screen and thus is already a map of the world.



The End.
Richard Phipps (15th August 2005).

