3935
Dustin Dettmer
Desert of Doom

1 Technical

1.1 Genre
    Don't die!  Dying means you cannot wipe out the unknown evil force that
    is driving the demons mad.  Stay alive and progress through the three
    levels of man demons to slay the thing that is somehow 'magicly' driving
    them mad.
    
2.1 Classic
    The game operates on a internal 320x200 size and uses less then 16
    simontaneous colors.  If your monitor cannot handle 320x200, then
    the window will be automaticly scaled to 640x480.
    
    A palette of size "gray scale" colors is in use.
    
2.2 Randomness
    All maps are randomly generated.  With each progressing level the AI gets
    smarter and more demons to fight off.  The third level also includes an
    entity controling the demons that you must destroy.  This entity is randomly
    placed and moves randomly, as are and do the demons.  The levels are of a random
    length, but only vary slightly.
    
    The clouds are random, as are the background dunes (which cycle between sets
    of 3 to sets of 1 dune).
    
3. Artistic

3.1 Dichotomy
    Being an and angel believing in life and goodness, you must battle demons
    which, while usually believe in the opposite, are possessed to enforce an
    'opinion' of total death and chaos.  You must fight to supress the demons
    and whatever force is driving them, banishing them back to hell.

2.1 World Map
    A graphical map displays which of the three levels you are about to attempt.
    In addition to this, during gameplay the sun will tell you how far along in
    the level you have progressed.

4. Bonus Rules

4.1 Act of IP
    This rule is unused.

COMPILING:
Make sure allegro (4.2) is installed, along with dumb (any recent version).
To compile, type:

    make
    
To run, type:

    ./prog

The Windows release is available (for a short time) at the following address:
http://wipproject.zapto.org/tmp/ddustin.zip
