News
The Results and Winners
Posted by Matthew Leverton on August 1, 5:15 PM UTC
The votes have been tallied, and the results are in. Congratulations to the winners!
Time to Vote
Posted by Matthew Leverton on July 17th 2009, 3:30 PM UTC
It's time to do your civil duty as a SpeedHacker and vote for your favorite entries. If you competed in the competition, you are eligible to vote--regardless of whether you finished.
Also, a Windows binary package containing all of the games has been made available.
Ready, Set, ...
Posted by Matthew Leverton on July 10th 2009, 11:40 AM UTC
It's about time to get started with SpeedHack 2009! Make sure you carefully read over the rules to understand what is required. Take a few deep breaths before you begin to complain about how terrible they are; I'm sure you'll be able to handle them. Keep in mind that your source entry must fit inside of a 250KB zip file, so don't spend a lot of time working on large external media files.
Please keep us all informed of your progress via the blogs. In addition, some people will be using Twitter (#speedhack09) and FreeNode (#allegro-speedhack) If you have questions, the best way to ensure an official answer is to post on the Allegro.cc forums.
Windows Binaries & Voting
Posted by Matthew Leverton on September 22nd 2007, 6:30 AM UTC
The final, official Windows binary package for the 2007 SpeedHack has been compiled. It includes all 44 games from the competition. Download it now!
Voting is now officially open to everybody who participated in the event. As always, you must vote if you want your game to qualify for a top placement. If for whatever reason you are not able to vote, you should find someone (who hasn't voted) to make your votes for you. (You're still responsible for entering the votes on the site.)
Voting will close at midnight September 30th UTC, so don't delay. Extensions may be granted if requested 48 to 72 hours in advance.
Windows Binaries, Beta 1
Posted by Matthew Leverton on September 18th 2007, 5:40 AM UTC
Read this thread for information on the binaries. If you submitted a game, it is important that you check to make sure it is working as detailed in that thread.
Time's Up!
Posted by Matthew Leverton on September 17th 2007, 12:15 PM UTC
The coding portion of the 2007 SpeedHack is over, with a record 42 entries being submitted! Over the next couple of weeks, you should be trying out all of the games. All participants will be asked to rank their favorite games.
In due time, a binary package containing all of the games for Windows will be available. In the meantime, you can compile the games from source or check out the developer's website for pre-built versions.
Logo updated for 2007
Posted by Matthew Leverton on August 13th 2007 12:50AM UTC
Once again, Johan Peitz has provided an updated logo. There's also a full screen version available if you want to print it out and hang it up on your wall.
Coming Soon ... SpeedHack 2007
Posted by Matthew Leverton on August 8th 2007 12:20 AM UTC
The upcoming SpeedHack 2007 will take place during the weekend from September 14th to 17th, beginning and ending at noon UTC. The Rule-O-Matic will be opened up shortly, so be prepared to add new rules and rate other people's over the next few weeks.
And the Winners Are...
Posted by Matthew Leverton on September 4th 2006 1:45 AM UTC
The votes have been tallied, so all that's left is to read the results...
Thanks for taking part, and we hope to see you all back next year!
Polls are Open
Posted by Matthew Leverton on August 17th 2006 5:45 PM UTC
Voting is open for the 2006 Speedhack. As always, voting is done by peers - those who competed in the competition. The only people who got credit for competing are the ones who submitted a project or blogged with some sort of progress.
Also, if you don't vote, you forfeit your chance of winning. People who don't vote will lose any votes placed for their entry. Of course, I am open to good excuses. If there's a good reason why you cannot vote, then I'll make an exception for you.
Voting will be open until the end of the month to ensure everyone has plenty of time. The only binaries available are for Windows. (See this thread.) So those of you who use a different primary OS, should try to find a way to use Windows if you don't want to compile all the entries yourself.
The official binaries include very few updates from the original source. If a game just doesn't work for you, you are free to contact the developer and use a more modern version. Also, developers are free to ask people to use an updated binary. But it's up to the voter to decide which version he wants to vote on.
Voting page: http://www.speedhack.allegro.cc/vote
Time's Up!
Posted by Matthew Leverton on August 7th 2006 6:15 PM UTC
The coding is over, and it looks like there are plenty of great games to check out! I will be unavailable over the next couple of days, so everything here will be "shutdown." In the meantime, you can check out the entries that have been uploaded.
Toward the end of this week, the entries will be validated, and a Windows binary package will be created. Those who participated in the Speedhack will then be able to pick their favorite games in a few different categories. That process will probably be open for one to two weeks. After that, the winners will be announced on the Results page.
Good Luck!
The start date is set for 2006: August 4
Posted by Matthew Leverton on July 28th 2006 7:20 PM UTC
After all the votes were tallied, the most popular weekend was Friday, August 4th through Monday, August 7th! So get prepared, the SpeedHack is less than a week a way from starting! The Rule-O-Matic will be opened shortly so that you can submit fresh ideas for this year's competition.
Pick the Weekend for 2006
Posted by Matthew Leverton on June 4th 2006 11:10 PM UTC
The 2006 SpeedHack season is almost upon us! If you think you might want to participate this year, be sure to mark which dates work best for you. The exact date will be selected from among the most popular choices and posted here.
Voting Results are Up
Posted by Matthew Leverton on August 17th 2005 4:00 PM UTC
The voting has ended, and the winners have been determined. Check out the results to see who ended up number one.
Go Vote!
Posted by Matthew Leverton on August 17th 2005 6:00 PM UTC
It's time to go vote! Everyone who participated is expected to vote for at least one game in each of the five categories. On the voting page, you will find a scoring spreadsheet. You don't have to use it, but it might come in handy to keep track of things.
If you didn't participate, you cannot vote—but your feedback is still appreciated. You can either e-mail the authors or check out on of the many threads on www.allegro.cc.
Windows Binaries
Posted by Matthew Leverton on August 16th 2005 6:20 PM UTC
A binary package for Windows has been put together that contains all thirty-eight of the games. With the exception of Max Snapper (non C/C++ game), all games are statically linked with Allegro 4.2RC1. That means they are all self contained and can be given to anyone for their enjoyment.
- SpeedHack2005-Windows.exe (10.0 MB)
- SpeedHack2005-Windows.7z (10.0 MB)
- SpeedHack2005-Windows.zip (13.1MB)
If you participated in the competition, take down notes of which games you liked. You'll be asked to leave feedback on the official scoring system so that winners can be picked.
SpeedHack 2005 is Over - Voting to Follow
Posted by Matthew Leverton on August 15th 2005 9:55 PM UTC
Almost forty of the seventy-four people who entered the competition have finished with some sort of entry! Once I have a chance to compile all the games, a Windows binary will be made available. For now, you can grab games individually from the entrants page, or them all right here:
- SpeedHack2005-src.tar.gz (5.1 MB)
- SpeedHack2005-src.zip (5.2 MB)
Peer voting will take place shortly. Basically, anyone who participated will be eligible to vote for the winners.
Last Chance!
Posted by Matthew Leverton on August 11th 2005 9:45 PM UTC
If you want to sign up, do so now! The Rule-O-Matic has been spun, so all that's left to do now is wait. Good luck to all!
Last Minute Sign-ups
Posted by Matthew Leverton on August 8th 2005 2:00 AM UTC
The Rule-O-Matic has been stuffed with over three hundred different rules concerning genres, themes, objectives, coding challenges, technical limitations, artistic ideas, and more. Due to the manual tasks of reviewing each rule for compliance with the SpeedHack spirit, the Rule-O-Matic has been closed for now.
The competition starts this Friday at noon UTC. If you want to join now, you just have to rate a handful of rules. Those who want to wait until the last minute will be able to sign up no matter what. If any of you have already signed up, but can no longer participate, please withdraw your name so we don't send someone out to find you!
Registration & Online Rule-0-Matic
Posted by Matthew Leverton on July 28th 2005 6:40 AM UTC
There's a new online version of the Rule-O-Matic! Any Allegro.cc member can add his own rules to the database. Not all rules are created equal, and that's why there is a peer review system as well. The more liked a rule is, the better chance it has of showing up in the next competition. However, you never know what the Rule-O-Matic is going to bring!
Also, you can now sign up for this year's competition. There are two little requirements though: 1) you have to create three or more rules and 2) rate at least ten. So, hop to it!
Time to Pick the Weekend for 2005
Posted by Matthew Leverton on July 11th 2005 4:00 AM UTC
We are getting ready for SpeedHack 2005. If you are interested in participating, vote for the weekends that work out best for you.
The Winners have been Announced!
Posted by Matthew Leverton on July 1st 2004 10:00 PM UTC
Based on the feedback and ratings from the peer reviews, winners have been selected in several categories. To see them, check out the Results Page.
Thanks for playing, and see you at the next SpeedHack!
Peer Voting
Posted by Matthew Leverton on June 25th 2004 8:31 PM UTC
Peer voting is ready! Everyone that submited an entry in the competition should vote. (If you did not submit an entry, then you may not peer review.) The deadline for placing your votes is June 30. After that date, the results will be tallied. If clear cut winners emerge, then they will be announced. If not, public voting will take place to determine them. So please! Review as many games as you possibly can.
Time's Up!
Posted by Matthew Leverton on June 21th 2004 4:21 PM UTC
Congratulations to all who were able to finish this year! You can grab their entries from the download page. Within a day or so an archive containing all the Windows binaries will be added. Peer voting will be set up in several categories to help determine winners. In the meantime, you can be playing each other's games and jotting yourself notes about your favorites!
When you are finished...
Posted by Matthew Leverton on June 20th 2004 1:55 AM UTC
When you are finished with your project, you'll need to submit it. To do that, you'll need to first upload it to your web server somewhere. Then, go here to link to it. The file will be copied to the speedhack website, so there is no need to keep it around on your location. If you have no web server, then follow that link for an e-mail address to submit your entry to.
The Time is Near
Posted by Matthew Leverton on June 18th 2004 5:46 AM UTC
The SpeedHack log has been activated. Go here to post your progress. Please make sure to post updates on your progress - it makes the competition more interesting!
The rules will auto turn on at Noon UTC. Don't be worried about what you see! Nothing is as hard as you might first imagine.
Registration Begins
Posted by Matthew Leverton on June 11th 2004 5:16 AM UTC
You can now register for the SpeedHack 2004 competition! Just go to the Entrants section and click on the Register link. If you want to participate, be sure to register before the competition begins!
SpeedHack 2004
Posted by Matthew Leverton on June 10th 2004 4:30 AM UTC
The weekend for SpeedHack 2004 has been set! It will begin Friday the 18th Noon UTC and finish on the following Monday at Noon UTC.
Registration for the competition will begin no later than Monday the 14th. Note that you must have an account on Allegro.cc in order to register. Rules will be posted at the start of the competition.