Current Time
January 18th
7:53 AM UTC



Log In


Compo:


SpeedHack

Rule-O-Matic

Rule-O-Matic

Don't read too much into the results of these sample spins! The method of picking rules is yet to be tweaked to its full potential, and until a good selection of rules have been added, it's rather meaningless.

Once the Rule-O-Matic has been spun for a final time, the authors of the selected rules will be contacted in order to add clarifications and last minute twists. They won't be allowed to do anything drastic, and to limit their advantage of a heads up, they won't know for sure which of the rules atually were selected. (For example, they may be notified that one of three specific rules have been selected.)

Here is a sample spin, with the following rules being chosen:

  1. Genre requirements

    Be a crackpot (Good)

    Story and gameplay elements must focus around strange, demented religious elements of your own invention.

  2. Technical requirements

    There are 2 technical requirements:

    Second Person Sh...what!? (Great)

    Your game must be in Second Person - this means you're seeing from the eyes of a character you don't have full control over, or you could be controlling a character who indirectly controls the main one. There must be, anyway, someone between the player and the main character.

    As examples, the character's head could be in a jar that must be transported separately from his body, or the character could be seeing from his enemy's point of view, but controlling his own character.

    Weakening (Good)

    The player must become less powerful over time.
    Let the player start with good resources that degrades or gets lost as he makes progress through the game.

    Example: If you make an RPG, you can let the protagonist lose strength instead of making the enemies stronger.

  3. Artistic requirements

    There is 1 artistic requirement:

    World Map (OK)

    You must have a world map:

    This may be in street-fighter style where you are shown flying to the country where you will be competing against another player. You could also have a world map that has lots of challenges are shown, and you can select where to go to next. Another possibly the game has a linear path, but you are shown on a world map how far you have progressed.

  4. Bonus rules

    There is 1 bonus rule:

    Act of Efficiency (Good)

    You may opt out of one other rule if the ZIP file of your entry is less than 150KB (153600 bytes)

  5. Other Important Info

    All entries must comply with all requirements except where nullified by Act of Dog.

    All entries must be submitted on or before 12:00 UTC on Monday 25th July without fail. All entries must be supplied in a ZIP file equal to or less than 250 KB in size. All source code, makefiles, documentation, and references to additional libraries used must be supplied in the ZIP file.

    You can assume that everyone will have a copy of Allegro (standard installation) installed. You do not need to supply one. It is okay to use a more recent version of Allegro, but if someone is unable to compile your game because of that, it's your fault. You should consider uploading binaries for people who have problems compiling the source onto your own website. I will be checking that the binary and source match up, so adding enhancements to the 'competition binary' is not permitted..

    If source code is reused from legal sources (your own, GPLed, public domain) you should declare this and what changes have been made, so that your work can be assessed for the voting.

    People should keep a informative and interesting account of their development through the competition. This can be sent after the competition for those people with no Internet access over the weekend. This does not affect your space requirement.

    A web-based "blog" update page will be available. This will allow spectators to see what is going on :-)

    You can make use of all information sources, mailing lists as you see fit. This is not an exam! :-)




SpeedHack created by Arron Shutt.
1999-2003 logos by Arron Shutt. 2004-2007 logos by Johan Peitz. 2009 logo by Pedro Gontijo. 2011 logo by Mark Oates.
Copyright ©2004-2011 by Matthew Leverton.