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February 27th
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SpeedHack

Rule-O-Matic

Rule-O-Matic

Don't read too much into the results of these sample spins! The method of picking rules is yet to be tweaked to its full potential, and until a good selection of rules have been added, it's rather meaningless.

Once the Rule-O-Matic has been spun for a final time, the authors of the selected rules will be contacted in order to add clarifications and last minute twists. They won't be allowed to do anything drastic, and to limit their advantage of a heads up, they won't know for sure which of the rules atually were selected. (For example, they may be notified that one of three specific rules have been selected.)

Here is a sample spin, with the following rules being chosen:

  1. Genre requirements

    Retro Revolution (OK)

    Take the core game design from a retro game and update it for the 21st century.

    It can be an earnest attempt, or what would happen if a big name developer decided to cash in on a brand name.

  2. Technical requirements

    There are 2 technical requirements:

    Single-Screen (Good)

    Your game must take place all on one screen.

    Battery Powered (OK)

    Some component of the game must be powered by a battery that loses its charge when used.

  3. Artistic requirements

    There are 2 artistic requirements:

    Poor Winner (Good)

    Somehow the game should make fun of you if you lose. The best type of implementation would be one that gradually humiliates you until you finally lose.

    upside down (OK)

    Your game must entirely or mostly (just sprites) play upside down. You can go all out and have a sidescroller where you fall up and climb down or just sprites who seem keen on walking on their heads. Either way it must be noticeable.

  4. Bonus rules

    There are 2 bonus rules:

    Act of Cerf-Kahn (OK)

    The game can eliminate one other rule if it is multi-player via the internet.

    Act of Politician (Good)

    Hide your incompetence! If one rule is too tough for you, omit it by putting in a distraction that kicks donkeys. F.i. if one rule says you must have a high score table, you should make the UI look like if there was one, but when game ends, interrupt everything with lots of eye candy and great music. Or with a neat bonus mini game.

  5. Other Important Info

    All entries must comply with all requirements except where nullified by Act of Dog.

    All entries must be submitted on or before 12:00 UTC on Monday 25th July without fail. All entries must be supplied in a ZIP file equal to or less than 250 KB in size. All source code, makefiles, documentation, and references to additional libraries used must be supplied in the ZIP file.

    You can assume that everyone will have a copy of Allegro (standard installation) installed. You do not need to supply one. It is okay to use a more recent version of Allegro, but if someone is unable to compile your game because of that, it's your fault. You should consider uploading binaries for people who have problems compiling the source onto your own website. I will be checking that the binary and source match up, so adding enhancements to the 'competition binary' is not permitted..

    If source code is reused from legal sources (your own, GPLed, public domain) you should declare this and what changes have been made, so that your work can be assessed for the voting.

    People should keep a informative and interesting account of their development through the competition. This can be sent after the competition for those people with no Internet access over the weekend. This does not affect your space requirement.

    A web-based "blog" update page will be available. This will allow spectators to see what is going on :-)

    You can make use of all information sources, mailing lists as you see fit. This is not an exam! :-)




SpeedHack created by Arron Shutt.
1999-2003 logos by Arron Shutt. 2004-2007 logos by Johan Peitz. 2009 logo by Pedro Gontijo. 2011 logo by Mark Oates.
Copyright ©2004-2011 by Matthew Leverton.