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April 23rd
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SpeedHack

Rule-O-Matic

Rule-O-Matic

Don't read too much into the results of these sample spins! The method of picking rules is yet to be tweaked to its full potential, and until a good selection of rules have been added, it's rather meaningless.

Once the Rule-O-Matic has been spun for a final time, the authors of the selected rules will be contacted in order to add clarifications and last minute twists. They won't be allowed to do anything drastic, and to limit their advantage of a heads up, they won't know for sure which of the rules atually were selected. (For example, they may be notified that one of three specific rules have been selected.)

Here is a sample spin, with the following rules being chosen:

  1. Genre requirements

    Massive Controlling (OK)

    The game must be about a person/place/thing controlling lots of people/places/things.
    Doesn't matter if it's in the first, second, or third person.

  2. Technical requirements

    There are 2 technical requirements:

    Mini Game (Good)

    Every good game has another good game inside it. You must include a mini game, but it's up to you to determine how it fits in with the rest of the game. Perhaps it gives you an advantage, but it could just be for show.

    New world order! (Good)

    Make several completely different rule sets for your game and change them either at timed intervals or when the player choose to. Announce the rule change in big letters all over the screen! Try to make it a little more advanced and original than just gathering power ups. Change gravity, let the enemies flee instead of hunting the player, make bonus items reduce the score or change the entire level goal!

  3. Artistic requirements

    There are 2 artistic requirements:

    Brainwashing/Propaganda (Great)

    It doesn't matter what the idea is, but the program should stamp it in at every available moment, or let it sub-consciously sift into the user's mind. The more complicated idea the better. The more effective the better. Please make note of what you are trying to bring over, so it is verifiable.

    Nyah naa na naa naah! (Good)

    The player must be taunted/insulted.

  4. Bonus rules

    There are 2 bonus rules:

    Act of Leonardo (Great)

    You may take any one rule and reverse it. This only applies to relevant rules. Meaning said rule should have an obvious reverse situation associated with it.

    However, if the rule has no obvious reverse situation associated with it, come up with a really good explanation as to why your new rule is the reverse of the original rule. Your new rule is subject to much scrutiny, so whit and humor may be the key element to approval.

    Act of Cod (Good)

    Overwrite one rule by replacing any of its words with "fish". The new rule must make sense, be creative, and can not conflict with any other rule.

  5. Other Important Info

    All entries must comply with all requirements except where nullified by Act of Dog.

    All entries must be submitted on or before 12:00 UTC on Monday 25th July without fail. All entries must be supplied in a ZIP file equal to or less than 250 KB in size. All source code, makefiles, documentation, and references to additional libraries used must be supplied in the ZIP file.

    You can assume that everyone will have a copy of Allegro (standard installation) installed. You do not need to supply one. It is okay to use a more recent version of Allegro, but if someone is unable to compile your game because of that, it's your fault. You should consider uploading binaries for people who have problems compiling the source onto your own website. I will be checking that the binary and source match up, so adding enhancements to the 'competition binary' is not permitted..

    If source code is reused from legal sources (your own, GPLed, public domain) you should declare this and what changes have been made, so that your work can be assessed for the voting.

    People should keep a informative and interesting account of their development through the competition. This can be sent after the competition for those people with no Internet access over the weekend. This does not affect your space requirement.

    A web-based "blog" update page will be available. This will allow spectators to see what is going on :-)

    You can make use of all information sources, mailing lists as you see fit. This is not an exam! :-)




SpeedHack created by Arron Shutt.
1999-2003 logos by Arron Shutt. 2004-2007 logos by Johan Peitz. 2009 logo by Pedro Gontijo. 2011 logo by Mark Oates.
Copyright ©2004-2011 by Matthew Leverton.