Posted by Matthew Leverton at 2015-08-16 00:52:58
Check out the list of winners at:
Posted by GullRaDriel at 2015-07-14 07:34:49
For those who missed the link in the a.cc topic, here it is :
Posted by Onewing at 2015-07-04 04:52:23
I did all my work on a repo that I've opened up: https://bitbucket.org/ssilvey/eldersofethos/overview
I created a tag of the exact code snapshot that I submitted as well as a tag for the official Visual Studio 2012 compliant build. If you review all the commits to the windows_compatibility branch, you can see each step I took to get to that latter tag (which I used for the Windows binary). ...
Posted by Onewing at 2015-07-03 23:47:12
See this thread: https://www.allegro.cc/forums/thread/615499/0
It looks like Mark Oates has had some luck compiling a functional windows build. It doesn't work on my virtualbox, so I'm going to try and boot directly into Windows to see if I have better luck.
There's been a few reports of crashes and missing particles that I'm looking into as well.
Posted by GullRaDriel at 2015-06-29 21:11:52
Posted by Matthew Leverton at 2015-06-29 19:21:15
Reminder: if you have any major post-competition fixes to report, please do so on your blog as inline diffs, links to git commits, etc.
Posted by Onewing at 2015-06-29 14:39:02
"...back to reality," he says behind a work computer.
Posted by devo_au at 2015-06-29 12:35:52
Yep, a little disappointed and frustrated that I missed out by the skin on a bee's dick.. But hey, I have had fun and there is always next year. I think I will finish the project. Here is a screen shot of how far I got. Not really a game, just watering weeds and when they get big you get to harvest them. Cheers..
Posted by devo_au at 2015-06-29 12:08:50
I'm pretty sure I hit upload before the time ran out. After I hit the button, everything disappeared and then no record of it.
Posted by Simon Parzer at 2015-06-29 12:06:50
As there is no meaningful gameplay yet, I'm not submitting my entry. Here are two screenshots of the latest version though.
Source code is available on my github: https://github.com/oncer/speedhack15
Posted by devo_au at 2015-06-29 12:03:42
Don't think I got there in time. Trying to get the zip under 250kb, just realized, it's 12:01pm :(
Posted by Gideon Weems at 2015-06-29 11:53:32
A delayed game is eventually released, but a good game is bad forever.
I need sleep. It's been fun. I wonder where that hour went, the one I needed to finish on time...
Posted by Edgar Reynaldo at 2015-06-29 11:46:13
Well that's it I submitted my entry. 15 minutes to spare. ;)
Posted by GullRaDriel at 2015-06-29 11:26:15
Posted by Edgar Reynaldo at 2015-06-29 11:21:15
I found the time to make my aliens make awful noises and wander around aimlessly. I will be submitting my entry now.
Posted by GullRaDriel at 2015-06-29 11:16:45
OK so far I have:
-added some more particles
-separated part of particle system to allow user defined nb_min_particle in config.txt
-added some more missing sounds (home made my bad)
-removed some compile flags
-replaced some residual allegro_message by n_log
Posted by Edgar Reynaldo at 2015-06-29 10:25:35
Well it looks like this is as far as I will get. Only just under two hours left and not much time to implement anything.
Would like to keep working on this for a while, as it seems to show promise for gameplay once I get far enough along.
Worked on my entry about 29 hours total but I'm still missing some features and it's not really finished. Had trouble with finding good assets like a tractor and Blender decided not to work so I don't have a main player ...
Posted by Onewing at 2015-06-29 10:23:39
Turns out I clocked 24.25 hours for this event, where I wanted to only do 8-12 hours. Oh well, I still got to balance the weekend with family.
Anyway, my entry is submitted. I imagine there's probably some code in there that makes it difficult to compile. For now, I've got to get some sleep as i'm down to just 2 before a full workday!
Posted by GullRaDriel at 2015-06-29 09:50:33
As I still have 2 hours left, I added some more sounds.
Posted by Tino Restivo at 2015-06-29 08:18:02
here is a screen shot
Posted by GullRaDriel at 2015-06-29 08:10:57
Fixed missing dll's, have to upload... one mooooore tiiiime taaaaaa tataaaaaaaaaa
Posted by GullRaDriel at 2015-06-29 08:03:49
There are still four hours left.
Let's use this time to polish the entry a little, and why not provide a linux binary ?
I uploaded (a new time), I messed up the ustrlen call on the activation textbox which allowed to put the right word followed by whatever and still achieve the goal, and removed some files that were unnecessary .
Posted by Bruce Perry at 2015-06-29 07:25:12
Posted by Bruce Perry at 2015-06-29 07:13:24
The source is uploaded!
I have a larger zip with binaries, screenshots and a git repository too which the site hasn't accepted yet. I assume it's too big even though it's under the stated 10 MB. Working on it ...
Here's a screenshot of the finished game (o_o).
Posted by SiegeLord at 2015-06-29 06:47:51
I am done. This isn't my best entry, I think, but it is reasonably solid. I had a lot of trouble coming up with an idea, and had to take a few liberties with the rules. The biggest mistake I made was making this an isomatric tile-based game, which always takes forever due to compilcated tile movement code and the requirement for tons of graphics (the civilian graphics are particularly atrocious this time around). I'll try not to repeat this mistake again.