Elias's Blog
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preparations
Ok, I'm fully prepared. Have a 6-pack of 2-liter coke bottles ready - that should be enough to keep me awake the next 72 hours :D
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rules and idea
As always I'll start with complaining about the rules being way too general. ESRB, random, lazy, brainwashing, color. How is that supposed to give me any ideas? :P
About the bonus rule... if I replace the act of chameleon to replace the act of chameleon with another bonus rule, would that fall under "must not contradict the rules"? Since the chameleon rule would have been replaced, so would have the no-contradiction rule... but since i would have replaced the rule, i wouldn't be able to replace it to begin with now...
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idea
Well, the very first rule of another rule-o-matic spin was "In the Sky". It's a genre rule so would replace the ESRB one which means i don't need any bonus rule for using it (any of my games are always ESRB-E I think).
Anyway, my idea now is you steer a flying transporter through a randomly (tech rule 1) generated world and have to transport differently colored (art rule 2) coke bottles (art rule 1, brainwashing players into drinking coke). And you can never run out of time (tech rule 2).
Now, time for coding.
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pymunk
Hm, took longer than it should have, but I have pymunk working now.
Next up is gameplay. Not sure yet what to do about graphics.
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day 1
I think after day 1 I'm quite on schedule. I have random level generation and parts of gameplay. Tomorrow I want to finish gameplay and do all the graphics. Then on sunday do sound and music.
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progress
Well, I hit a stumbling block today. I couldn't find any Python3 OpenGL wrapper. So between the two choices of quickly writing one myself or not using OpenGL, I chose the latter. Unfortunately Allegro 5 has no 3D capabilities at all, so I had to completely scrap my original graphics plans.
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particles
Spent 3 hours adding particle effects. Well, just circular alpha textures. I feel quite tired so might go to bed. Tomorrow it's gameplay (I somehow skipped that again) and if there's time left maybe sound.
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progress
Gameplay is done. Now what's missing is a menu, game-won screen and audio. As for the rules, random and propaganda are in. Color is in but basically simply nothing has color except coke... maybe can come up with something better yet.
For the laziness rule, gameplay is tedious and if I would have a way to make it less tedious I would, but alas - I'll have to invoke the act of chameleon and use the "No Keyboard" technical rule instead.
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im finnish
I gave the color more meaning - walls near coke bottles start glowing red now so you can find them more easily. I also added a minimap. And a menu where you can enter a random seed. There's also a highscore shown when you win. And I have sound effects and music now.
Now all that's left is download the template and fill in the readme and then figure out how to upload.